I-love learning

Un punto de encuentro para amantes de la formación y de las nuevas tecnologías aplicadas al aprendizaje.

AUTHOR: Andy Jones

Making sure the dice are loaded

Gamification strategy questions you must answer.

Just 13% of organisations feel their learners have a clear, positive and compelling reason to take online learning and only 6% feel they eagerly engage with courses to improve their work performance.

We know that games have a positive impact. We know that whilst playing they can make you more positive, help you collaborate better and help you be more creative. They can teach you to control your attention and are one of the …

There are no more results.